Void Grimm Clicker
Void Grimm Clicker is an idle / clicker game in which you manage a scifi colony. This is a very early prototype and has only around 20 minutes of gameplay. I want to grow this game, but right now it is a proof-of-concept to test out UI, effects and gameplay elements, so I'd love to hear your feedback.
My goal is to create an idle game which combines colony management and story telling in a scifi setting.
Join my Discord:
Void Grimm Clicker is set in the same universe as Void Grimm, the main game that I'm developing. Check it out here:
https://store.steampowered.com/app/1789360/Void_Grimm/
I want to publish a Steam version of Void Grimm Clicker in the future, so wishlist it here:
https://store.steampowered.com/app/3327900/Void_Grimm_Clicker/
Tips:
- If you are stuck at the minerals quest, try the other goal first. Maybe you'll find there something that you need.
- Techtons require food. Morale slowly falls to 10%, if they have not enough food and will slowly grow to 100%, if there is enough food.
- Meditation raises morale but the higher the morale is, the faster it will fall, so you can't raise it forever.
Note:
This version is an early prototype to test general gameplay. Balancing will definitely change and I will add more buildings, researches, upgrades and officers, but I did not have time to include them yet. I also want to add a prestige system. Let me know, what kind of features you think I should add.
Published | 3 hours ago |
Status | Prototype |
Platforms | HTML5 |
Author | Ravery (Ravery.net) |
Genre | Strategy |
Made with | Unity |
Tags | Clicker, colony, Idle, Incremental, Management, Sci-fi |
Links | Steam |
Comments
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It is a really good prototype. It is fun and engaging. It blends manual and automated resource generation nicely. It even has a hint of the story. Keep it going. I would polish some of the UI as there are graphical artifacts present. Keeping the buildings as a list is really inconvenient so I would just focus on improving UX. Goodluck!
Please keep in mind that it's an early prototype, but I wanted to hear feedback as early as possible, so let me know what you think.